2–5 people · one device
Mimic Party: Pass the mic.
Gather your friends. Each person copies the same sound, then passes the microphone. Four rounds decide who takes the high note.
Not in the same place? Create an online room →Same room. Same challenge.
This is local pass-the-mic play, not an online room. Each person gets the same reference and recording window. Friends can listen and react together. Scores remain in this room session; there is no voice upload.
Mimic Party is an independent browser game, not affiliated with FoliesAPP, Valve or the Steam game of the same name.
How to play Pass the Mic together
One device, two to five friends
Pass the Mic is the local party mode: everyone gathers around one device and takes turns. It works differently from online rooms, where each player uses their own browser. Choose a player count and short nicknames that are easy to tell apart. Put the device on a steady surface where the next person can see the controls. A built-in microphone can be enough for a small group; there is no account, download or requirement to publish a result before you begin.
Give each player a clean listening turn
The group uses the same four reference sounds. Let the current player hear the complete clip before their count-in, then keep other voices quiet during the take. Pass the device after the result is visible, rather than while it is recording. A consistent microphone distance makes the comparison easier to understand. You can use a normal speaking sound, hum or comic impression in a comfortable register. Copy the timing and shape instead of trying to reproduce another person's identity or forcing a loud performance.
Read the waveform as a timeline
The yellow track is the reference and the green track is the take. Their bars represent loudness over time, rather than notes. A late first burst or an early ending is easier to notice when the two tracks sit together. Listen to the replay as well as looking at the bars, because similar loudness does not guarantee similar melody. After one round, choose one thing to change on the next attempt: the first attack, the pause, the pitch direction or the final release.
Keep the comparison friendly
The score compares features of a particular recording with the reference. A shared device reduces differences between microphones, but distance, laughter and speaker leakage can still affect the numbers. Take turns using the same setup and treat the result as a party prompt. Nicknames are labels for the local session, rather than verified player accounts. Pass the Mic does not provide a secure tournament, a cash prize or a professional voice assessment. A funny attempt can be worth replaying even when its score is low.
Recordings and room results stay on the device
Normal local-party scoring processes the short take in the active browser. The party can listen to the available replay together, and the app releases the recording as the round changes or the session ends. This mode does not upload a voice recording to an online room or create a continuous voice chat. A microphone permission allows input for the game; it is separate from optional measurement and advertising choices. Use the Privacy page to understand browser progress and any first-party game records before sharing the device.
Help everyone find a useful role
One person can host the turn order, another can read the prompt and a new player can listen once before trying a take. If somebody does not want to use the microphone, offer the four-question sound memory game and its named answer buttons. If the microphone is blocked, check the site permission and selected input before repeatedly restarting the party. Stop if the device becomes unreliable or anyone's voice feels strained. For a later session on separate devices, create a fresh online room and check each player's audio independently.