SOUND LIBRARY · NINE ORIGINAL CLIPS
Melody Club: trace the shape in your range
Melody Club is for players who like a line they can hum. The nine sounds move from a slow contour to a bright finale, while every prompt remains short enough for a party round.
Listen before you play
The nine sounds in this theme
Slow Melody
Hum the line and hold the ending.
Kazoo Fanfare
Hum the bright little fanfare.
Synth Steps
Follow the notes up and down.
Dance Hook
Hum the repeating melody.
Retro Chorus
Hum the hook in your own register.
Blues Riff
Copy the rhythm of the riff.
Hey Ya
Match the sung phrase.
Opera Moment
Hold the vowel and copy the pitch shape.
Comeback Hook
Copy the phrase and its bouncy rhythm.
These previews are the same public references used by the game. Audio is loaded only when you press play; listening does not request microphone access.
A three-tier melodic arc
Slow Melody, Kazoo Fanfare and Synth Steps form the warm-up. Dance Hook, Retro Chorus and Blues Riff add a stronger phrase contour in the middle tier. Hey Ya, Opera Moment and Comeback Hook are the finale, where a pause or a register change can make the prompt memorable. The game chooses one sound from each tier for a normal Just Play set, so you do not need to learn all nine before starting.
Sing the interval, not a famous voice
The labels are names for original reference clips. They are not claims that the sounds are excerpts from commercial songs or performances. Listen for whether the line rises, falls, repeats or holds, then hum it in a register that feels natural. The scorer compares relative melody and timing; it does not judge whether your timbre matches an imagined singer. Whistling or speaking the contour is fine when that is more comfortable.
Make pitch practice approachable
First speak the rhythm, then hum the outline, then combine them. If the reference sits outside your comfortable range, transpose it by humming the same direction higher or lower. A steady moderate volume gives the browser a cleaner input than forcing a high note. Use Hear reference and Hear my voice after the result to decide whether the next attempt needs a timing change or a different pitch shape.
Headphones and room setup
Melodic clips contain quiet transitions that disappear in a noisy room. Headphones help you hear the start of a note and prevent the speaker from reaching the mic. If you use Bluetooth headphones, check that the browser did not switch to a low-quality hands-free input. The microphone help page explains how to test a built-in mic when an external device is uncertain.
Credits and naming
Melody Club uses the same original studio pack as the game. The playable WAVs, fallback recipes and a public license note are kept in the project so visitors can understand where the reference came from. The playful titles help a group identify a clip quickly; they do not grant permission to reuse a third-party song. See Audio credits for the full provenance boundary.
A range-friendly rehearsal
Speak the rhythm on a neutral syllable, hum the rough contour and only then add a more expressive vowel. If a reference rises beyond your comfortable range, move the whole shape lower; the scorer follows relative movement rather than asking for an exact absolute note. Keep a moderate volume so the microphone captures the beginning and end of the phrase without clipping.
Separate this pack from the song game
Melody Club uses original short studio prompts. The separate Song Guessing Game loads Apple Music preview URLs directly in the browser and has different rules and availability. Do not describe a Melody Club clip as a commercial song, and do not assume a song-game preview can be reused in the sound library. The attribution page and the song guide keep those two catalogs distinct.