← Mimic Party

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A small party. A browser. Some very strange noises.

Mimic Party has two different ways to gather 2–5 people. Choose by how many devices you have, not by how good anyone is at singing.

Find an online room

One room, one device: Pass the Mic

Open Pass the Mic, enter each player's nickname and take turns using the same microphone. Everyone copies the same four sounds. Keep the device close enough for each player and wait for their recording to finish before passing it. Scores stay with the current party session.

Start Pass the Mic →

Different devices: online rooms

Join a public room from the lobby or make a private room and send its invitation. Each player preloads the sounds and clicks Ready; the host then starts the set. Every device needs its own microphone permission. The game shares scores, not live voice chat, so use your usual call separately when you want to hear friends react.

Avoid a stalled room

Agree on a start time and ask everyone to stay on the game tab. If you are alone, send an invitation rather than waiting indefinitely for a public player. Players who are not ready may still be loading audio or approving their microphone. After all four rounds, use Play again with this room; each player must confirm.

Friends cannot play together right now?

Finish a solo set and send a one-sound Challenge instead. An asynchronous challenge does not require a room or both players to be online at the same moment.

Choose the room that matches your setup

Pass the Mic is best when everyone can stand around one device and take turns. Online rooms are better when each player has a phone or laptop; a public room needs no invitation, while a private room keeps the listing out of the lobby. Neither option sends a live microphone stream. People can use their normal call separately if they want to hear reactions while the game shares scores.

Plan a four-round party

Choose a start time, ask players to keep the game tab visible and have each person approve microphone access before the host starts. The sound deck preloads on every device. A player who is still loading should say so rather than pressing Ready repeatedly. During a round, everyone gets one take and a 120-second window. After the review state, any player can advance the room.

Make the pass feel deliberate

For one-device play, keep the microphone in the same place and pass it only after the result appears. Tell the next player whether the previous issue was a late start or a noisy room, but do not coach the performance if the group wants a fair comparison. A short pause between players prevents a laugh or chair movement from becoming the next person's first sound.

Finish with a useful next step

After four rounds, compare totals and choose Play again with the room or return to the lobby. If the group cannot meet at the same time, a one-sound Challenge gives a friend an asynchronous target. The Privacy and Terms pages explain why room names should not include personal information and why private take replays are temporary and explicit.

Keep the party welcoming

Ask before recording a private replay, use made-up nicknames and give a player time to skip a sound they do not enjoy. The game can hide an unwanted nickname or take, but a listener can still record playback outside the site. A simple group rule—no personal information in room names and no surprise sharing—does more for a good session than another scoring multiplier.

When the lobby is quiet

Public rooms may be empty or full. A public-room hop can find a fuller room, but waiting forever is not a requirement. Create a private room and send the invitation, use Pass the Mic on one device or complete a solo set while friends become available. The site gives each route a clear landing page so a visitor is never trapped on a waiting screen.

After the result

Online rooms show a numeric total out of 400 and can be rematched after the final review. Bonus routes belong to the local party display and do not distort the casual board. If a teammate leaves, the remaining players can continue when the room allows it. The room expires after two hours, so save a new invitation rather than assuming an old code will remain open.

A simple host checklist

Before inviting anyone, choose a room title with no personal details, decide whether the room should be public or private and confirm that every device can play a reference sound. During the session, say when the host will start and who can advance the next round. At the end, remind players that a score can be published separately from a replay. Those small expectations keep the technical flow from taking over the party.

Independent browser game. Not affiliated with the Steam game of the same name.